Immersive Tarkov-style airsoft milsims
OPERATION B C P
Milsims run story-driven airsoft operations across Mid and East Antrim, blending milsim discipline, Tarkov-style tension, and safe, marshalled gameplay for all.



Upcoming Ops, Let’s Go!
01-08-26
Tarkov city
Magheramoure NI
19-09-25
Quarry Outpost
Magheramoure NI
Join raid
29-08-26 30-08-26
Tarkov
Magheramoure NI
19-09-26
Tarkov
Magheramoure NI
Book op



Packages
12hr Day Raid
£40 per operator – full‑day raid access, briefing and debrief, immersive Tarkov‑style scenarios, chrono check, and on‑site marshal support included.
✔ Field access
✔ Mission briefings
✔ Loot props
✔ Medics included
24hr Raid
£80 weekend campaign pass – two full days of linked missions, night phase where available, priority faction slot selection, and discounted pyrotechnic rentals.
✔ Night phases
✔ Radio channels
✔ Squad photos
✔ Free parking

“Most intense airsoft I’ve played—missions felt high stakes yet safe, with incredible refereeing and immersive storylines.”
— Aya Nakamura
Briefings
Intel drops on upcoming ops, rules updates, and narrative arcs.
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S51 Airsoft “Escape from Tarkov” Game Day Part Two 12hr battlesim on our new location
1. GROUND
Time: now is 10:00 Hours, 1st August 2026. You will be operating in the city of Tarkov, in the Norvinsk Special Economic Zone in Northwestern Russia.
2. SITUATION
Political scandals and the collapse of corporations have resulted in the social breakdown of Tarkov. Conflict between three warring factions has turned the zone into a shell of itself, with the remaining buildings derelict and the streets overgrown.
The zone has six distinct areas, known as The Shoreline, The Lab, Factory, The Wood, Streets of Tarkov, and Terminal Bridge. Part one saw heavy firefighting, massive casualties on both sides, with Usec capturing the Bear’s commander and the commander having to give up the encryption download box, but the Bears retaking it before Usec completed all downloads. The Scavs disrupted the Usec push to recapture it, which resulted in the Bears being able to full back.
Friendly and enemy forces – the factions
Players must express, by private message or before the day, a ‘first preference’ faction, and we will try to accommodate this. But for balance, you may be asked to play in a different faction. So please kit up so that you can play in at least two of the three factions.
Loadout requirements are designed to be easy to meet using mostly your normal kit and are described below for each faction. The right headgear for the faction is the most important single element. Bring headgear for TWO factions (and if you can, bring a primary weapon or weapons used by two factions).
Players of the original game or fans of the movie based on it are welcome to dress up for the occasion, subject to sticking to the overall rules below. Marshals will resolve any kit issues pragmatically on the day, to ensure everyone gets the most from the event. Marshals may also role-play Non-Player Characters in some missions.
Missions will aim to have the ‘look and feel’ of the movie, rather than replicating the loot-gathering mechanics of the game. So you will play from the start with your full loadout and must bring kit for the full day with you, into the field, to your faction’s patrol base.
Faction – USEC PMC
A Western-based company, hired by a corporation called TerraGroup, to cover up the corporation’s illegal activities in Tarkov,
Loadout
Weapons – any M4 type; or any sniper rifle, pistol, SMG, or shotgun. If not in possession, other preferably Western/NATO primary weapons are allowed – except NO AK or other Soviet weapons.
Headgear – FAST (or any other) helmet; or any BLACK or CAMO cap/hat. No hoods/snoods, balaclavas or ski masks. Patches allowed.
Combats and webbing – any, but preferably NATO. BLUE armband or tape. Must wear boots, no boots, no game!
Faction – BEAR PMC
Created by the Russian government to investigate the activities of Terragroup.
Loadout
Weapons – AK or other Soviet weapon; or any sniper rifle, pistol, SMG or shotgun. If not in possession, other primary weapons are allowed – except NO M4 type weapon.
Headgear – DARK EARTH or OLIVE GREEN baseball or woollen cap – NO camo, no hoods/snoods, balaclavas or ski masks. Patches allowed.
Combats and webbing – any, but preferably Soviet/WARPAC/Russian Federation. RED armband or tape. Must wear boots, no boots, no game!
Faction – SCAVS (scavengers)
Aggressive locals of Tarkov are normally hostile to both BEAR and USEC.
Loadout
Weapons – any.
Headgear – Balaclava, snood, hood or ski mask (any colour, worn UP); or bareheaded – NO hats/caps or helmets. Patches allowed.
Combats and webbing – any. NO armbands. Must wear boots, no boots, no game! -
S51 Airsoft “Escape from Tarkov” Game Day Part Two 12hr battlesim on our new location
1. GROUND
Time: now is 10:00 Hours, 1st August 2026. You will be operating in the city of Tarkov, in the Norvinsk Special Economic Zone in Northwestern Russia.
2. SITUATION
Political scandals and the collapse of corporations have resulted in the social breakdown of Tarkov. Conflict between three warring factions has turned the zone into a shell of itself, with the remaining buildings derelict and the streets overgrown.
The zone has six distinct areas, known as The Shoreline, The Lab, Factory, The Wood, Streets of Tarkov, and Terminal Bridge. Part one saw heavy firefighting, massive casualties on both sides, with Usec capturing the Bear’s commander and the commander having to give up the encryption download box, but the Bears retaking it before Usec completed all downloads. The Scavs disrupted the Usec push to recapture it, which resulted in the Bears being able to full back.
Friendly and enemy forces – the factions
Players must express, by private message or before the day, a ‘first preference’ faction, and we will try to accommodate this. But for balance, you may be asked to play in a different faction. So please kit up so that you can play in at least two of the three factions.
Loadout requirements are designed to be easy to meet using mostly your normal kit and are described below for each faction. The right headgear for the faction is the most important single element. Bring headgear for TWO factions (and if you can, bring a primary weapon or weapons used by two factions).
Players of the original game or fans of the movie based on it are welcome to dress up for the occasion, subject to sticking to the overall rules below. Marshals will resolve any kit issues pragmatically on the day, to ensure everyone gets the most from the event. Marshals may also role-play Non-Player Characters in some missions.
Missions will aim to have the ‘look and feel’ of the movie, rather than replicating the loot-gathering mechanics of the game. So you will play from the start with your full loadout and must bring kit for the full day with you, into the field, to your faction’s patrol base.
Faction – USEC PMC
A Western-based company, hired by a corporation called TerraGroup, to cover up the corporation’s illegal activities in Tarkov,
Loadout
Weapons – any M4 type; or any sniper rifle, pistol, SMG, or shotgun. If not in possession, other preferably Western/NATO primary weapons are allowed – except NO AK or other Soviet weapons.
Headgear – FAST (or any other) helmet; or any BLACK or CAMO cap/hat. No hoods/snoods, balaclavas or ski masks. Patches allowed.
Combats and webbing – any, but preferably NATO. BLUE armband or tape. Must wear boots, no boots, no game!
Faction – BEAR PMC
Created by the Russian government to investigate the activities of Terragroup.
Loadout
Weapons – AK or other Soviet weapon; or any sniper rifle, pistol, SMG or shotgun. If not in possession, other primary weapons are allowed – except NO M4 type weapon.
Headgear – DARK EARTH or OLIVE GREEN baseball or woollen cap – NO camo, no hoods/snoods, balaclavas or ski masks. Patches allowed.
Combats and webbing – any, but preferably Soviet/WARPAC/Russian Federation. RED armband or tape. Must wear boots, no boots, no game!
Faction – SCAVS (scavengers)
Aggressive locals of Tarkov are normally hostile to both BEAR and USEC.
Loadout
Weapons – any.
Headgear – Balaclava, snood, hood or ski mask (any colour, worn UP); or bareheaded – NO hats/caps or helmets. Patches allowed.
Combats and webbing – any. NO armbands. Must wear boots, no boots, no game!
Field location
Our primary Battlesims field sits in rural Mid and East Antrim, Blue circle cement Magheramorne, with dense woodland, CQB compounds, and elevation changes that reward teamwork, navigation, and stealth-focused players seeking long-form, Tarkov-inspired airsoft operations close to Larne harbour, Belfast and Ballymena for regular weekend event days.
Mid and East Antrim, Northern Ireland


